Scenario Guide

  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed in the comments below, written down in an additional section of the article or added to an existing subsection.

Unlike in ride profit goal scenarios such as Botany Breakers and Dusty Greens, in which it is possible to reach the goal more quickly by building as many exciting rides as possible, it is not possible in this scenario to boost food and drink sales simply by building more stalls. However, many of the same principles still apply, as it is necessary to maintain a high park rating and a range of exciting rides to attract and maintain a high guest count.

To start, build a few exciting roller coasters and smaller rides near the bazaar, then expand toward the two gates as you earn more money and guests to justify building more shops and stalls away from the bazaar in the centre. Because guests will only purchase one food item and one drink at a time, keep your stalls spaced evenly throughout the park and not in clusters;. In other words, do not build another bazaar! If you build wisely and maintain comfortable profits, you should be able to clear the scenario before Year 4.

Alternative Method

Another way to do it is to build a bunch of shops and stalls, but don't open them! Continue expanding normally, and eventually you'll get the message 'Guests are hungry and can't find anywhere to buy something to eat'. That is your cue to open all the shops and stalls, and a great wave of people will buy food, pushing your profits past $1,000! If it's not enough the first time, you can re-close all the shops, but usually it works like a charm.