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Remember:
  • The Scenario Guide below is only a suggested strategy for completing this scenario—it may not work for all players.
  • The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.
  • There are usually multiple strategies to successfully completing a scenario; these can be discussed on this article's talk page.
Fiasco Forest RCT

First of all, pause the game immediately. While having the game paused, you can see all of the problematic areas:

  • Whiplash is far too intense.
  • Death Slide goes over humps too fast and is about to crash.
  • One of the camelbacks on Dynamite Run is too high.
  • On the Boat Ride 1, people can't exit the ride.
  • Geriatric Cars has no entrance path.
  • There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide.
  • There is no path running from the exit of Dynamite Run.
  • Thus, there are a bunch of people getting lost there.
  • The path that goes towards Geriatric Cars is a dead end.
  • The same goes for the path that runs towards the entrance of Dynamite Run.
  • There are not enough handymen.
  • There are no mechanics at all.
  • There are not enough food stalls.
  • There are no drink stalls.
  • There are not enough toilets and they're overpriced.
  • There are no Information Kiosks.

First things first. We should fix what is on this list, if it can be done with the game still paused. Start by double-clicking the close button on Death Slide, or else it will crash. Also close Whiplash, nobody is going to go on that ride anyway at the moment. And close up the Boat Ride as well, since people can't get off the ride right now.

After this, hire five mechanics, one for each ride in the park, and set their patrol area on the exit of their ride. Then, set all of the inspection times to 10 minutes. Now go to the exit of Dynamite Run and press 3, 4 and 5 consecutively. Now start moving people that are in the middle of nowhere, about to get lost. Grab them and throw them back on the paths. Next, double click close on Dynamite Run, set it to run only one train, and then reopen it. This will keep it from crashing in the event that you don't get to correcting it in time. You can also start hiring handymen and giving them patrol areas. Don't forget to uncheck mowing! After this, go to the research window and check only gentle and thrill rides, with maximum funding. The last thing to do is about making sure you're making enough money. Take the maximum loan, $8,000, and raise the park entrance fee to $15 or $20.

Now it gets exciting. This part needs to be done fast, so the game should get saved at this point; although it is still March 1st, there's been a lot of work to do around here!

Unpause the game and let's go!

Start by making closed track on the crests of Death slide. Also, towards the end where the glide goes down only one level, make the track closed. This drop also counts for a hump, and it might just crash here. Let one boat go through Test Mode and then open it, so you can start making profit. Also, extend the chain lift all the way down to the bottom of the first hill, or else you'll have issues with boats getting stuck whenever it breaks down. There can be made more profit off of Death Slide from now on, so raise the entrance fee.

Now move on to Whiplash. There is only one problem area in this ride. So press H and V consecutively, and in the tunnel, at the lowest part at the end, remove the part from where it goes down to where it goes up again, and make it go up first, and down afterwards. Now it will have a intensity rating of only 7 instead of 12, and the excitement rating also goes up. Let one train go through Test Mode and then open it. There can be made more profit off of Whiplash from now on, so raise the entrance fee.

Close up Dynamite Run now, it shouldn't be too late yet. But before you start changing the layout, build an exit path, or people will get lost! Also make sure you take any more guests that are lost and put them back on the path. At the highest point after the lift hill, it goes 60 degrees up first, parallel to the station, and then goes down with a big bend. That's the critical point on this ride. Remove the first part of the bend down. That's the upper part. Keep clicking the remove button until you are at the steep up part. The part that completely goes 60 degrees up. This is the last piece you need to remove. Now go to 30 degrees and after that, go flat. Go flat, until you can make a small bend left. Build this, then a part down 30 degrees and your ride is complete again, but this time, the ride is also safe to ride on! Let one train go through Test Mode and then open it. Don't forget to edit the waiting times etc.!

Alternatively, demolishing one or both of the existing coasters and replacing them with a pre-built Wooden Crazy Rodent Roller Coaster is just as effective, and saves you a decent amount of time.

Next up: the Boat Ride. Lower the 3 tiles of land that are in the way, raise the water level on the middle part, done. One could also demolish the ride, or make it a closed circuit. Raise the entrance fee and name the ride if you wish to do so.

Let's take a look at that list again. What's left to do? While having the game paused again, you can see all of the problematic areas that are left:

  • Geriatric Cars has no entrance path.
  • There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide.
  • The path that goes towards Geriatric Cars is a dead end.
  • The same goes for the path that runs towards the entrance of Dynamite Run.
  • There are not enough food stalls..
  • There are no drink stalls.
  • There are not enough toilets.
  • There are no Information Kiosks.

Fix all of this as fast as possible. Connect the path that runs from the entrance of Dynamite Run to somewhere in the upper area of the park and build a few flat rides along it, connect the path that ends at Geriatric Cars to the path that runs just a bit below it. When you are done dealing with the paths, don't forget to hire new handymen to keep it all clean, and give them patrol areas! Also, don't forget to build benches and trash cans on all the paths. Close the shops and the exits of rides, build extra trash cans and benches, especially those with a high nausea rating.

Now build enough food stalls, drink stalls, toilets, and Information Kiosks all around your park, and after all of this, you can start building other rides. Do not build any additional coasters. The two that are already in the park are excellent coasters now that you don't have a chance of dying on them anymore, so keep Dynamite Run and Whiplash as coasters. You should build thrill rides and gentle rides. I can recommend building Whoa Bellies (Launched Freefalls) and Gravitrons (Top Spins) in each operation mode. You need to build as much rides as you can, continuously. By building rides all the time, people will come flocking in, wondering what the new rides are like. Your guest number will go up all the time. Don't forget to hire a new mechanic each time you purchase a new ride. Set the inspection time to 10 minutes and put the patrol area of the mechanic on the exit of the ride only.

Between constantly building rides, until the park is full, just listen to what the people think! They are going to say at one moment in time, that they can't find Death Slide. That's why there is the "There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide" on the list. Build this path, if you didn't do so already.
Fiasco Forest finished

Scenario finished by sucinum - as you can see, rebuilding the park from scratch also works

Keep an eye on the thoughts of the guests, and listen to what they think of your park. The more positive they think, the more people will go in. The aim for you should always be the same, in every park you play: getting a park rating of 999. Then, the rest will work out just like that! Somewhere down the line, your park should be awarded safest, tidiest, or best park. Receiving an award does the same for your park as advertising, only for free and much longer! So aim for that!

The last thing there is left to say is the following: the people that come into Fiasco Forest, have got a maximum of $90 to spend. You want them to stay in your park for a while, because you need these guests to achieve your goal. So don't let them pay over $40 on park entrance fee. You don't need a lot of money, because you don't have to build coasters. You should be able to pay back your loan by July, and finish the game this way with over 1,000 guests easily, a park rating of 999, and a company value of over $35,000. This park is really easy once you know how to play. Good luck to everyone!

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