Track consists of tubular steel running rails, fastened to a wooden support structure. Trains are held on the track by wheels above, below, and inside the running rails.
Special Track Elements
- Banked Curves
- Banked Helix
- On Ride Photo
- Banked Curves - 50°
- Maximum Track Slope - 60°
- Lift Hill Maximum Slope - 25°
- Maximum Height Above Ground - 68 Feet
- Continuous circuit mode
Pre-built models in the games
- Manic Miner
- Dynamite Dunes: Dynamite Blaster
- Katie's World: The Storm
- Megaworld Park: Runaway Mine Train
- Megaworld Park: Thunder Mountain
- Alton Towers: Runaway Mine Train
- Heide-Park: Grottenblitz
- Blackpool Pleasure Beach: Goldmine
RollerCoaster Tycoon 2
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- Calamity Mine
- Gold Rush
- Manic Miner
- Runaway Mine Train
- Lucky Lake: Mine Train Coaster 1
- Six Flags Belgium: Calamity Mine
- Six Flags Great Adventure: Runaway Mine Train
- Six Flags Magic Mountain: Gold Rusher
RollerCoaster Tycoon 3
- Goldrush!: Mining Mission
- Mine Adventure
- Mine Mania
The Mine Train Roller Coaster is all about fast, smooth, twisted track, and can be improved considerably by adding tunnels.
In Real Life
Interestingly, the track of the Mine Train Coaster in RCT1 and RCT2 is the Vekoma-style mine train, while RCT3 uses the Arrow style (but keeps the Vekoma trains). Arrow's mine trains were famous for their hybrid look (steel track with wooden supports) and were featured on two instances in RCT2 using the Vekoma tracks. Six Flags Magic Mountain had theirs and Six Flags Great Adventure had the Runaway Mine Train. Vekoma's mine train was featured as Calamity Mine in Six Flags Belgium (Now Walibi Belgium). For verisimilitude in RCT1 and 2, you may wish to consider using the Hypercoaster for a mine train.